New Urbanism
Based on Wikipedia: New Urbanism
The Five-Minute Walk That Changed Everything
Here's a question that sounds trivial but isn't: How far should you have to walk to buy a carton of milk?
For most of human history, the answer was obvious. You walked to the corner store, or the market square, or the baker down the street. Your neighborhood was designed around your feet. Then came the automobile, and suddenly we redesigned entire cities around the assumption that everyone would drive everywhere, always.
The results were catastrophic in ways we're only now beginning to fully understand. Sprawling suburbs where walking anywhere is impossible. Strip malls surrounded by oceans of parking. Children who can't safely bike to school. Adults who spend hours each day trapped in traffic. Communities where neighbors never meet because there's no public space in which to meet them.
New Urbanism is the movement that looked at all of this and said: What if we just... stopped?
The Radical Idea That Isn't Radical At All
The core premise of New Urbanism is deceptively simple. Design neighborhoods where most daily needs are within a five-minute walk—roughly a quarter mile, or four hundred meters. Mix housing types so that young professionals, families, and retirees all live in the same area. Put shops on corners. Plant trees. Make streets narrow enough that cars slow down. Build buildings close to sidewalks so they form "outdoor rooms" that feel human-scaled rather than car-scaled.
None of this is new. In fact, that's the point. This is how virtually every city in the world was built before about 1945. Walk through any historic European city center, any pre-war American town, any traditional neighborhood anywhere on Earth, and you'll find these patterns. Corner shops. Front porches. Connected streets that give you multiple routes to any destination. Schools within walking distance.
What's "new" about New Urbanism is simply the attempt to recover what we lost.
How We Forgot How to Build Cities
After World War II, America in particular embarked on one of the largest social engineering projects in human history—though we rarely think of it that way. Through a combination of federal highway funding, mortgage subsidies that favored new construction over renovation, zoning laws that separated residential from commercial uses, and parking requirements that made dense development mathematically impossible, we essentially outlawed the traditional city.
You couldn't build a corner store in most American neighborhoods after the 1950s. It was illegal. Zoning codes specified that residential areas could contain only residences. Commercial activities required commercial zones, which meant strip malls accessible only by car. And every commercial building was required to provide enough parking to accommodate peak demand—which meant that parking lots swallowed the landscape.
The results weren't random. They were engineered. We deliberately chose to build this way, though most people weren't aware a choice was being made.
The Pattern Language of Neighborhoods
In the early 1980s, a husband-and-wife team of architects named Andrés Duany and Elizabeth Plater-Zyberk were living in one of New Haven's Victorian neighborhoods. They started noticing patterns—the same patterns that appear in successful neighborhoods everywhere.
Every good neighborhood, they observed, has a clear center. Sometimes it's a town square. Sometimes it's a particularly memorable street corner with a café. But there's always somewhere that feels like the heart of the place, where you run into your neighbors, where life happens.
Every good neighborhood has variety. Not just apartments, not just single-family houses, but a mix: rowhouses and duplexes and small apartment buildings and houses with garage apartments in back. This isn't just aesthetic diversity—it's economic diversity. It means young people can afford to start out in the neighborhood, raise families there, and eventually downsize without ever leaving.
Every good neighborhood has what urban designers call "permeability"—a connected network of streets that gives you multiple ways to get anywhere. This is the opposite of the suburban cul-de-sac pattern, which forces all traffic onto a few arterial roads that inevitably become congested.
And every good neighborhood respects the pedestrian. Narrow streets with trees. Buildings that address the sidewalk rather than hiding behind parking lots. Shops at eye level. Streets designed for people first, with cars as guests rather than masters.
The Ahwahnee Principles
In 1991, something unusual happened. A nonprofit group in Sacramento called the Local Government Commission invited seven architects to Yosemite National Park to codify these observations into a set of principles that could guide actual policy decisions. They met at the historic Ahwahnee Hotel—a grand 1920s lodge built of granite and native timber—and produced a document that would become foundational to the movement.
The Ahwahnee Principles aren't particularly controversial when you read them. They call for housing and jobs to be in close proximity. For civic buildings to occupy prominent sites. For streets to form connected networks. For development to preserve agricultural land and natural resources. For public transit to be readily available.
What made them powerful was their specificity. These weren't vague aspirations about "livability" or "sustainability." They were concrete design standards that could be written into zoning codes and development regulations.
That fall, the commission presented these principles to about a hundred local government officials. A movement was born.
The Congress for the New Urbanism
Two years later, in 1993, the first Congress for the New Urbanism met in Alexandria, Virginia. About a hundred people attended.
By 2008, the annual congress was drawing two to three thousand attendees. Chapters had formed across North America. Sister organizations had sprung up in Europe, Israel, and Australia. University students were forming their own groups. A "Next Generation of New Urbanists" began meeting to ensure fresh ideas kept flowing into the movement.
The Congress eventually produced the Charter of the New Urbanism, which expanded on the Ahwahnee Principles to address everything from regional planning to the design of individual buildings. It became something like a manifesto for walkable urbanism—a comprehensive vision of how cities could be different.
What New Urbanist Places Actually Look Like
The most famous New Urbanist development is probably Seaside, Florida, a beach town on the Gulf of Mexico that served as the filming location for The Truman Show. If you've seen the movie, you've seen New Urbanism: the pastel-painted houses with their front porches, the sandy streets, the town square, the corner stores. The architecture is consciously traditional, drawing on regional vernacular styles—in this case, the historic beach cottages of the Florida panhandle.
But New Urbanism doesn't require any particular architectural style. What it requires is a certain relationship between buildings, streets, and public spaces. You can achieve that relationship with modernist architecture or classical architecture, with high-rises or cottages. The key isn't what the buildings look like—it's how they're arranged.
Some New Urbanist projects are entire new towns, built from scratch on greenfield sites. But increasingly, the movement has focused on infill development—rebuilding existing suburbs and urban neighborhoods in more walkable patterns. This might mean converting a dead shopping mall into a mixed-use town center, or adding housing to a sprawling office park, or simply allowing corner stores to open in residential areas that previously banned them.
The Proliferation of Urbanisms
As often happens with successful movements, New Urbanism has spawned a confusing array of related terms, allied movements, and occasionally bitter intellectual disputes.
"Smart Growth" overlaps significantly with New Urbanism; many people belong to both movements, and the policy prescriptions are similar. The main difference is emphasis: Smart Growth tends to focus on regional planning and transportation, while New Urbanism emphasizes neighborhood design and architecture.
"Transit-Oriented Development"—often abbreviated as TOD—describes dense, walkable development around public transportation stations. The term was coined by Peter Calthorpe, one of the founders of the Congress for the New Urbanism, and it's become perhaps the most politically successful aspect of the movement. Even cities that resist traditional urbanism have embraced TOD as a way to justify their investments in rail and bus systems.
"Tactical Urbanism" describes temporary, low-cost interventions that demonstrate what's possible before permanent changes are made. A pop-up park in a vacant lot. A weekend street closure to create a pedestrian plaza. Painted crosswalks and bike lanes that don't require any construction. The idea is to test ideas quickly and cheaply, building public support before committing to expensive infrastructure.
"Walkable Urbanism" is simply a more descriptive term for the same basic idea, proposed by developer Christopher Leinberger for those who found "New Urbanism" confusing.
And then there are the critics who have proposed alternatives: "Landscape Urbanism," which emphasizes ecology and infrastructure over buildings; "Everyday Urbanism," which focuses on how ordinary people actually use cities rather than how designers think they should; "Ecological Urbanism," which puts environmental sustainability at the center.
In 2011, Planning magazine attempted to catalog the situation with an article titled "A Short Guide to 60 of the Newest Urbanisms." The proliferation of terms can be dizzying, but it also reflects the vitality of the underlying conversation about how we should build our cities.
The Political Paradox
Here's where things get interesting—and contentious. New Urbanism has managed to draw criticism from both the left and the right, often for contradictory reasons.
From the left comes the accusation that New Urbanist developments are essentially fancy suburbs for the wealthy—nice urban design wrapped around the same exclusionary economics. Many New Urbanist projects have, in fact, been expensive. Seaside's houses sell for millions of dollars. Critics argue that focusing on design while ignoring deeper questions of housing affordability and social equity is at best naive and at worst a kind of complicity with gentrification.
From the right comes the accusation that New Urbanism is "social engineering"—an attempt by planners to force people out of their cars and into dense urban neighborhoods whether they want it or not. This critique sees New Urbanism as part of a broader progressive agenda to reshape society according to elite preferences.
The irony is that both critiques have some truth to them, and both miss the larger picture.
It's true that many New Urbanist developments have been expensive. But this is at least partly because they're rare. When the dominant pattern of development for seventy years has been car-dependent sprawl, the few walkable places that get built command a premium. The solution isn't to stop building walkable places; it's to build more of them, until they're no longer scarce.
And it's true that New Urbanism involves planning—but so does sprawl. The suburban landscape didn't emerge spontaneously from consumer choice. It was created by federal highway policy, by zoning codes that mandate minimum lot sizes and parking requirements, by mortgage rules that favored new construction. If that's not social engineering, nothing is. New Urbanism simply proposes different rules.
The Argument Against Cars—And Its Limits
Some critics argue that New Urbanism doesn't go far enough. Why accommodate cars at all? Why not design communities that are entirely car-free, like medieval cities or pedestrianized zones in Europe?
This is where pragmatism meets idealism. In most of North America, car ownership is deeply embedded in how people live, work, and think about themselves. Proposing to eliminate cars entirely isn't just politically difficult; it would exclude everyone who couldn't live without one—which in most American cities is almost everyone.
New Urbanism takes a different approach: design places where you can walk, bike, or take transit for most daily needs, but where you can also own a car if you want or need one. The goal isn't to ban driving but to make it optional. If the neighborhood is designed well, many people will choose to walk. But the choice is theirs.
A British planner named Steve Melia has proposed a compromise he calls "filtered permeability": design neighborhoods so that walking and cycling are always the fastest and most convenient option for local trips, while cars are possible but less convenient. Make it easy to cross the neighborhood on foot; make it slower and more circuitous by car. This preserves car access while systematically encouraging alternatives.
Does It Actually Work?
The honest answer is: it depends what you mean by "work."
Do New Urbanist neighborhoods produce less driving than conventional suburbs? The evidence suggests yes, though the magnitude varies. Studies consistently show that people who live in dense, walkable, mixed-use neighborhoods drive less than people who live in sprawling, single-use suburbs. This isn't surprising—if you can walk to the grocery store, you're less likely to drive there.
Do New Urbanist neighborhoods create the kind of diverse, mixed-income communities their advocates promise? Here the evidence is more mixed. Some New Urbanist developments have achieved genuine economic diversity. Others have become expensive enclaves. A lot depends on policy choices that are somewhat separate from urban design: whether affordable housing is included, whether rental units are built alongside ownership housing, whether public subsidies support income mixing.
Do New Urbanist neighborhoods create "community" in the sense of neighborly relationships and civic engagement? This is hardest to measure, and the evidence is ambiguous. Some studies suggest that walkable neighborhoods do foster more casual social interaction—the "weak ties" that emerge from running into the same people at the local café or post office. But turning those weak ties into actual community takes more than physical design.
The Broader Conversation About Beauty
There's a question lurking beneath all of this: Should we care how our buildings and neighborhoods look?
For decades, professional architects and planners largely dismissed this question as unserious, a matter of subjective taste that couldn't be allowed to interfere with more important considerations like function and economics. If ordinary people found modern architecture ugly or alienating, that was their problem. Experts knew better.
New Urbanism has always taken a different view. One of its core premises is that beauty matters—not as a luxury for the wealthy, but as a fundamental human need that affects how people experience their daily lives. This is one reason why many (though not all) New Urbanist developments have embraced traditional architectural styles. It's not that contemporary architecture is inherently bad; it's that people generally find well-crafted traditional buildings pleasant to look at, and their preferences deserve respect.
This has made New Urbanism surprisingly controversial in architectural circles. Many architects see the movement's embrace of traditional styles as a betrayal of modernist principles, a retreat from progress into nostalgia. The debate can get heated.
But to ordinary people trying to decide whether they want new housing built in their neighborhood, these aesthetic questions are far from abstract. A common refrain from neighbors opposing new development is that the proposed buildings are "ugly" or "out of character" with the existing neighborhood. Whether these objections are sincere or pretextual—whether people really care about appearance or are just using aesthetics as a cover for opposing any change—is one of the central tensions in housing politics today.
What This Means for the Housing Debate
The YIMBY movement—"Yes In My Backyard," a loose coalition advocating for more housing construction—has an uneasy relationship with New Urbanism.
On one hand, YIMBYs and New Urbanists share fundamental goals. Both want to build more housing. Both want to reform zoning codes that make dense, walkable development illegal. Both believe that car-dependent sprawl is environmentally destructive and economically wasteful.
On the other hand, some YIMBYs worry that aesthetic regulations—design review boards, architectural standards, requirements for buildings to "fit in" with their surroundings—are just another way to slow down or stop housing construction. Every requirement added to the approval process is another opportunity for opponents to object, another delay, another cost that makes projects economically unviable.
The counter-argument, which New Urbanists tend to make, is that aesthetic quality generates goodwill. If new development is beautiful and enhances the neighborhood, people will accept more of it. If it's ugly and out-of-scale, every building becomes a battle. Investing in design upfront may actually make it easier to build more over time.
Who's right? Probably both, depending on circumstances. In a city desperate for any housing at all, streamlined approvals may matter more than design quality. In a neighborhood where residents are skeptical of change, demonstrating that new buildings can be attractive may be the key to building public support.
The Five-Minute Walk Revisited
Let's return to that seemingly simple question: How far should you have to walk to buy a carton of milk?
The traditional answer—close enough to walk—wasn't arbitrary. It reflected the reality of human bodies and human communities. People can comfortably walk about a quarter mile in five minutes. That walking distance is also roughly the distance at which you can recognize faces and have spontaneous conversations with people you know. A neighborhood sized for walking is, not coincidentally, a neighborhood sized for community.
The car-based answer—however far you want to drive—seemed like liberation. Why limit yourself to what's within walking distance when you can go anywhere? But this freedom came at a cost. It cost time (spent in traffic). It cost money (spent on cars and gas and parking). It cost environmental destruction (from sprawl and emissions). And it cost something harder to measure but no less real: the everyday encounters, the casual relationships, the sense of belonging to a particular place that comes from moving through it on foot.
New Urbanism's insight is that we can have both. We can build neighborhoods where most daily needs are within walking distance, while still living in a society where cars exist for longer trips. We can have the freedom of the automobile without being enslaved to it.
Whether this vision can be realized at scale—whether it can move from showcase developments to the default pattern of how we build—remains an open question. But the movement has at least demonstrated that alternatives are possible, that the way we built cities for the past seventy years is not the only way, and that many people hunger for something different.
The five-minute walk turns out to be worth fighting for.